Aug 31, 2007, 04:49 AM // 04:49
|
#1
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
N/W Attributes?
Well I'm considering making a N/W, but I'm not so sure on what to do for attributes. I've seen builds where they put into curses, blood magic, sword mastery, tactics, and SR, but I'm not sure what it all does.
|
|
|
Aug 31, 2007, 05:02 AM // 05:02
|
#2
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
Uh, attributes are there to make your skills work. As a rule of thumb, max out one attribute then split between two others, but it really depends on the build. Some need only 2 lines, some need 4. As a necro, you should always have a good number of points in soul reaping.
Also, no good necro build that I can think of use tactics or sword mastery.
EDIT: I see you got the idea from the solo farming build below. That's a solo build specialized for a specific foe in a specific area of the game. It's not a good general use build.
|
|
|
Aug 31, 2007, 05:06 AM // 05:06
|
#3
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
man im confused ill go hammer lol
|
|
|
Aug 31, 2007, 05:10 AM // 05:10
|
#4
|
Frost Gate Guardian
Join Date: Jul 2007
Profession: N/
|
Blood and tactics (and Soul reaping of course)
It's gotten me thru a lot.
|
|
|
Aug 31, 2007, 07:44 AM // 07:44
|
#5
|
Frost Gate Guardian
|
Invest heavily in Blood magic (16 or 15 will do) then put the weapon skill of your choice to 12 then give the rest of your points to soul reaping.
|
|
|
Sep 01, 2007, 06:11 AM // 06:11
|
#6
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
Quote:
Originally Posted by The Defiled Knight
Invest heavily in Blood magic (16 or 15 will do) then put the weapon skill of your choice to 12 then give the rest of your points to soul reaping.
|
idk, tactics has all those benefits with bonneti for regaining energy and the riptoses to deal damage
|
|
|
Sep 01, 2007, 06:22 AM // 06:22
|
#7
|
Academy Page
|
Then you should think to yourself whether you want to deal weapon damage or damage through your spells. Either way you'll do damage, but I don't think having both will necessarily increase your DPS significantly.
In the end, testing is the best way to figure decide.
|
|
|
Sep 01, 2007, 07:24 AM // 07:24
|
#8
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
Quote:
Originally Posted by Jam Jar
idk, tactics has all those benefits with bonneti for regaining energy and the riptoses to deal damage
|
This is such an impossibly bad idea that it bears calling you out on.
Ripostes are horrible, horrible skills. They don't deal that much damage, they only damage melee foes who are actively attacking you. Not even remotely worth it. The only use I've found for ripostes is on a monk in RA.
Secondly, you're a necro. You have soul reaping and signet of lost souls. There should be no energy problems. Even if there were, bonetti's defense is a terrible way to manage your energy. When you run out of energy, do you really want to wand something 8 times then run into melee range (you shouldn't) If you really feel SR needs to be supplemented, signet of lost souls, auspicious incantation or glyph of lesser energy are far, far better.
|
|
|
Sep 03, 2007, 08:03 AM // 08:03
|
#9
|
Ascalonian Squire
Join Date: Sep 2007
Guild: Knights of Solamnia
Profession: W/
|
ahhh the Meleemancer
I created a character to play with this build a LONGGGG time ago.. [Undead Preacher days]
Anyway alot of people argue whether its better to use blood magic or curses as your primary attribute but I personally like blood magic. Whether its pve or pvp having LS up on multiple targets and being able to lifesteal... this build can be tons of fun. Choosing an elite is more dpendant on what your doing and also what campaigns you have. I miss my old necros, maybe I'll start a new one up.
Btw, please don't use a shield... wish my old meleemancer guide was still around
|
|
|
Sep 05, 2007, 05:34 AM // 05:34
|
#10
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
interesting
|
|
|
Sep 05, 2007, 05:37 AM // 05:37
|
#11
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
Quote:
Originally Posted by Dr Strangelove
This is such an impossibly bad idea that it bears calling you out on.
Ripostes are horrible, horrible skills. They don't deal that much damage, they only damage melee foes who are actively attacking you. Not even remotely worth it. The only use I've found for ripostes is on a monk in RA.
Secondly, you're a necro. You have soul reaping and signet of lost souls. There should be no energy problems. Even if there were, bonetti's defense is a terrible way to manage your energy. When you run out of energy, do you really want to wand something 8 times then run into melee range (you shouldn't) If you really feel SR needs to be supplemented, signet of lost souls, auspicious incantation or glyph of lesser energy are far, far better.
|
About that.... i'm a N/W and I only have prophecies.
|
|
|
Sep 05, 2007, 05:23 PM // 17:23
|
#12
|
Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
|
i use the following necro war/build and so far its the best ive ever seen or played as and so far is undefeated 1 on 1. i also used it a great deal to get my gladiator ranks.
rune up your health with runes till over 620-630 hp make sure your energy is at least at 55 and take the following skills
vampiric gaze
vampiric bite
blood of agressor if you have nightfall ( barbed signet if you only have prophecies though blood of agressor has a faster recharge time and cast time)
soul leech
riposte
deadly riposte
heal signet
res (if ur not going for glad tittle take rend enchants if ur messing around)
invest 14 into blood 12 in tactics and 3 remaining points in soul reaping for bonus energy (dont invest anything in swordsmanship, it does near to nothing damage to high armor anyways and it ends up beeing a waste of attribute points), take shadestone and +5 energy +30 hp sword (you dont have to custumize the sword)
so its a pvp build and it exploits how necros are targeted by meelee assuming your armor is low and your an easy kill (which is like always the case making it really effective). basically when a meelee goes for you spam vamp gaze, when hes on you use vamp touch, and blood agressor if low on energy. if you need to heal raise one riposte then heal signet once he triggers riposte raise the other one making you invulnerable to -40 penalty usually associated with using heal signet by blocking attacks during this period. invariably you will kill the meelee in a matter of seconds with no need of using elite (though useful against dervishes who rely on huge amounts of enchants). the hard part of learning this build is if your beeing attacked by two meelees timing the ripostes to be triggered by one of your attackers, once you master this you can kill both of them or at least take one with you but it takes a while to master. soul leech is your edge against casters and combined with blood skills makes you really effective as everything you do winds up healing you or at least as in the case of your elite ( halfving the damage out put of the caster ). you can solo with a high succes rate an ele and meelee simultaniously by casting soul leech on caster, then focusing all your blood skills with ripostes on meelee. when facing a caster and meelee alone try to take out meelee first simply because you can do this faster. overall its an excellent build in the sense that like many cases in pvp you will be the last guy standing against 1 other person in pvp and invariably you will win these encounters saving your teams wining streak (if ur going for glad tittles) or simply for faction.
thats the basic strategy just be aware of things like on top of casting soul leech and blood skills on a dervish that isnt attacking you you can follow him and have him trigger ripostes anyways for all his attacks swing at everyone. also since soul leech is your only hex try casting it on your target after a team mates casted his making it less likely to be removed. also be aware vamp bite is skill not spell so you can use it when they cast back fire and similar versions of it on you withought a penalty. it also helps to time ripostes with blood skills to do obcene amounts of damage at once.
i suggest you try this and not waste your time with hammer or axe even swordsmanship because there no real way of exploiting this (having no strenght) or healing through them.
Last edited by populationcontrol; Sep 05, 2007 at 07:05 PM // 19:05..
|
|
|
Sep 05, 2007, 07:31 PM // 19:31
|
#13
|
Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
|
Quote:
Originally Posted by Dr Strangelove
Uh, attributes are there to make your skills work. As a rule of thumb, max out one attribute then split between two others, but it really depends on the build. Some need only 2 lines, some need 4. As a necro, you should always have a good number of points in soul reaping.
Also, no good necro build that I can think of use tactics or sword mastery.
|
stop pretending you have the faintest understanding of how to play the game. you almost confused him into making a necromancer with a hammer.
|
|
|
Sep 05, 2007, 10:34 PM // 22:34
|
#14
|
Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
|
Quote:
Originally Posted by populationcontrol
stop pretending you have the faintest understanding of how to play the game. you almost confused him into making a necromancer with a hammer.
|
Umm, ditto to you (that N/W is laughably terrible, and 1v1 means nothing...)? And how did he suggest ANYTHING about hammers?
|
|
|
Sep 05, 2007, 11:44 PM // 23:44
|
#15
|
Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
|
Quote:
Originally Posted by Cherng Butter
Umm, ditto to you (that N/W is laughably terrible, and 1v1 means nothing...)? And how did he suggest ANYTHING about hammers?
|
show me a better one? you dont have one? thought so.
if you read the above its farily obvious, i cant help you if you didnt put it together.
|
|
|
Sep 05, 2007, 11:49 PM // 23:49
|
#16
|
Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
|
I wouldn't care about pop's posts too much. He's one of those "other" people.
Also his bragging about how his insane build is "undefeated in 1v1" is one of those other stories... it's just undefeated because he refuses to run it or to even play anyone with a decent build
|
|
|
Sep 05, 2007, 11:54 PM // 23:54
|
#17
|
Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
|
i defeated you with it moloch did i not? embrace the shame
"other people" huh. i challenged all of you, you and another guy accepted to duel me, both of you died. dont care if you think im "the other people" that pretty much proves its decent or how bad you are at the game, dont really care which you choose.
|
|
|
Sep 06, 2007, 12:02 AM // 00:02
|
#18
|
Jungle Guide
|
Guys. Don't bring this shit up again. It was a couple 1v1 matches, where pop refused to play against builds that he knew he would lose to. Saying stuff about it isn't going to make him stop believing his build is good, so just deal.
And N/W isn't really a tree worth going into. It provides little utility. You'd be much better off going /E for Glyph of Lesser Energy.
|
|
|
Sep 06, 2007, 12:15 AM // 00:15
|
#19
|
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
|
Oh god, please, someone, get a mod here.
population is parading the shit N/W 1v1 build again...
I'd really like to stay away from this, but...before the flamefest begins, delete the bad build and close the thread.
|
|
|
Sep 06, 2007, 12:17 AM // 00:17
|
#20
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
Population wins a gold star for making me laugh.
To the OP: It looks like you're going the wrong way with necros. While a meleemancer might be fun from an RPG standpoint, it's just not an effective idea in this game. Necros have low AL, and will do less damage with a melee weapon. If you really like the melee support skills necros have to offer, like order of pain, use them to buff warriors on your team, not yourself. If you want to bash things around, run a warrior. However, in the warrior forum I'm sure they'll tell you to run nothing but plague touch, so, meh. If you really like meleemancers for RPG purposes, go ahead, but you're not going to get much help here, as this forum is about making effective, powerful builds, not so much things good for cheap thrills.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:22 PM // 17:22.
|